Things I have built, and things I am still building.
Multiplayer FPS released on Steam. I worked mainly with the menus, the player lobby and the movement system, including the fix that stops players getting stuck in terrain.
Real-time tracking of runners during ultramarathons. I worked mainly on the embedded side, programming the IoT devices in C on Zephyr and sending their data to the backend over MQTT.
Web app for searching, rating and managing games, with a GraphQL API and a shared Git codebase.